MetaHumans in Quixel Bridge

Accessing MetaHumans in Quixel Bridge.

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To use MetaHumans in Unreal Engine 5, you must first download all of the required files and Assets from Quixel Bridge.

This page describes:

  • How to open Bridge from Unreal Engine 5.

  • Where to find your MetaHumans in Bridge.

  • What the different icons on MetaHuman tiles mean.

This page uses the terms Bridge and Quixel Bridge interchangeably. They both refer to the same plugin.

Compatibility Notice

This page covers the Quixel Bridge plugin for Unreal Engine 5 (UE5). The UE5 Bridge plugin can only access MetaHumans created with the latest MetaHuman Creator. If you work with legacy MetaHumans in Unreal Engine 4, refer to the UE4 Download and Export Settings (Legacy) page.

Opening Bridge from Unreal Engine 5

In Unreal Engine 5, Quixel Bridge is a plugin that is installed and activated by default. Open it from the Main Toolbar: click the Create button, then select Quixel Bridge.

Accessing the Quixel Bridge plugin

After you open Bridge, sign in with your Epic Games account. Signing in again is required even if you are already signed in to the Epic Games Launcher.

Finding MetaHumans in Quixel Bridge

In Quixel Bridge, you can find two MetaHumans categories:

  • MetaHuman Presets, which contains all downloadable Presets.

  • My MetaHumans, which contains all custom MetaHumans you've created, as well as MetaHumans created with Mesh to MetaHuman.

bridge-5_0-metahumans-galleries.png

The MetaHuman Presets category in Quixel Bridge.

With either of the two categories above selected, you can also search for MetaHumans by name in the Search bar.

bridge_5_0-searching-for-metahumans.png

In this example, we searched for the Hudson MetaHuman Preset.

MetaHuman Tile Icons

When clicked or hovered, MetaHuman tiles can display icons that indicate certain statuses or can be clicked to perform specific actions. Refer to the table below for an overview of these icons and their meanings.

Icon

Meaning

Notes

Green downwards-pointing arrow

Download

Appears when you hover a MetaHuman whose Assets have not been downloaded to your machine. Click this icon to immediately start generating and downloading the MetaHuman's Assets.

Blue right-pointing arrow

Export

Appears when you hover over a MetaHuman whose Assets have already been downloaded to your machine. Click this icon to export the MetaHuman's Assets to Unreal Engine 5.

Green check mark

Downloaded Successfully

Indicates that this MetaHuman's Assets have been successfully downloaded.

Orange lowercase i in a circle

LOD Warning

Indicates that this MetaHuman uses hair grooms that are only available at LODs 0 and 1.

Gray heart

Add to Favorites

Appears when you hover any MetaHuman. Click this icon to add the MetaHuman to your favorites. You can access all content you've favorited in Quixel Bridge in the Favorites category.

Accessing Downloaded MetaHuman Assets

By default, Quixel stores all downloaded (local) Assets in the C:\Users(your-username)\Documents\Megascans Library\Downloaded\UAssets\ folder on your disk.

To access local Assets quickly, right-click any downloaded MetaHuman's tile and, from the context menu, select Go to Files. This will open the location of your downloaded files in Windows Explorer (or another file explorer, depending on your operating system and your local settings).

Downloaded Assets are structured the same as any MetaHuman you'd import in your Unreal Engine project. If you download at least one MetaHuman, you will see:

  • A Common folder that contains Assets which are common to all MetaHumans.

  • A folder named after your MetaHuman that contains all of their custom Assets.

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