The MetaHuman Creator provides a way to create your own digital human representations in an intuitive and easy-to-learn environment. You can customize many aspects of your MetaHumans, including facial features, hair styles, body types, and more.
This guide provides a high-level overview of the features and controls available in MetaHuman Creator.
The MetaHuman Creator interface consists of the following areas:
Title bar
MetaHuman attributes and properties selection
Viewport lighting and quality settings
Rendered preview of your MetaHuman
MetaHuman Creator controls reference
Sculpting and animation controls toolbar
Working with MetaHuman Presets and Custom Characters
When you open the MetaHuman Creator, you will see two tabs:
Create MetaHuman: Select a MetaHuman Preset to start customizing them.
My MetaHumans: Continue working on a custom MetaHuman you previously created.
Choosing a MetaHuman Preset
The MetaHuman Creator provides a number of diverse premade characters, called Presets, which you can use as starting points for your own characters.
To start editing a MetaHuman Preset, select them from the Create MetaHuman tab. Once you've selected a Preset, you can use the preview panel to inspect that character. The following controls are available:
Middle-click and drag left / right to rotate the character.
1 through 6 keys on your keyboard to cycle through preset camera positions.
Mouse wheel to zoom in and out.
Hold down the L key and move the mouse to change the lighting.
This video demonstrates how to preview a MetaHuman Preset.
After you've made your selection, click the Next button to create a copy of this Preset and start editing it. Your Preset will immediately load in the Creator tool.
MetaHumans you create are associated with your Epic Games account, which you can also use to sign in to Quixel Bridge. Use Bridge to download your MetaHumans' source assets and export downloaded MetaHumans to Unreal Engine or Maya.
For more information, see Downloading and Exporting MetaHumans User Guide.
The topmost toolbar is the MetaHuman Title Bar. Here, you can:
Click the Home button to return to your My MetaHumans gallery.
Rename your MetaHuman (note that you can only use ASCII characters).
Undo and redo previous actions.
Modifying a Previously Created MetaHuman
All the MetaHumans you create are automatically saved to your My MetaHumans gallery. From here, you can select a MetaHuman to edit, duplicate, or delete.
To continue work on a MetaHuman you created, select them and choose Edit Selected.
When you edit a MetaHuman, your changes are saved in real time.
Click the Duplicate button to create a copy of the selected MetaHuman. To remove a MetaHuman, click the Delete button.
Deleting a MetaHuman is permanent and cannot be undone.
MetaHuman Viewport Controls and Toolbars
Use the Viewport Controls and Toolbars to control and configure:
Lighting properties, such as indoor, outdoor, or studio lighting.
Quality settings for your MetaHuman character mesh, which you can use to preview your MetaHuman at different Levels of Detail (LOD).
MetaHuman preview animations.
You can also use blend and move controls to change your MetaHuman's facial appearance.
For more information about these properties and their usage, see the MetaHuman Creator Viewport Controls User Guide page.
MetaHuman Face Controls
Use the Face controls to configure your MetaHuman's facial characteristics, such as:
Skin tone
Skin accents
Eye color and look
Teeth shape and style
Makeup
For details about these properties and their usage, see the MetaHuman Creator Face User Guide page.
MetaHuman Hair Controls
Use the Hair controls to configure your MetaHuman's:
Hairstyle
Eyebrows
Eyelashes
Facial hair (beard and mustache)
For details about these properties and their usage, see the MetaHuman Creator Hair User Guide page.
MetaHuman Body Type and Clothing Selections
Use the Body controls to configure your MetaHuman's height, body proportion, and clothing.
For details about these properties and their usage, see the MetaHuman Creator Body User Guide page.